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import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.paint.LinearGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.text.Text;
import java.lang.Math;

/**
 * @author Sergey A. Malenkov
 */

public class Wind extends CustomNode {
  public-init var angle: String;
  public-init var speed: String;
  public-init var unit:  String;

  override function create() {
    def a = java.lang.Integer.parseInt(angle);
    def r = 3.5 * Config.SMALL_FONT.size;
    def x = r * Math.cos(Math.PI / 5);
    def y = r * Math.sin(Math.PI / 5);
    def text = Text {
      content: "{speed} {unit}"
      fill: Config.FONT_COLOR
      font: Config.SMALL_FONT
    }
    Group {
      translateX: bind scene.width - r - Config.SPACE
      translateY: r + Config.SPACE_DOUBLE
      rotate: a
      content: [
        Circle {
          radius: r
          strokeWidth: 2
          stroke: Config.LIGHT_COLOR
          fill: null
        },
        Polygon {
          points: [
            -x, -y,
             0,  r,
             x, -y
          ]
          stroke: Config.DARK_COLOR
          fill: LinearGradient {
            endX: 0
            stops: [
              Stop { offset: 0   color: Config.DARK_COLOR },
              Stop { offset: 1   color: Config.LIGHT_COLOR }
            ]
          }
        },
        Group {
          rotate: if ((90 <= a) and (a < 270))  then 180  else 0
          translateX: bind - text.boundsInLocal.width / 2
          translateY: bind - text.boundsInLocal.minY - y
          content: text
        }
      ]
    }
  }
}