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import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.paint.LinearGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.text.Text;
import java.lang.Math;

/**
 * @author Sergey A. Malenkov
 */

public class Wind extends CustomNode {
    public-init var angle: String;
    public-init var speed: String;
    public-init var unit:  String;

    override function create() {
        def a = java.lang.Integer.parseInt(angle);
        def r = 3.5 * Config.SMALL_FONT.size;
        def x = r * Math.cos(Math.PI / 5);
        def y = r * Math.sin(Math.PI / 5);
        def text = Text {
            content: "{speed} {unit}"
            fill: Config.FONT_COLOR
            font: Config.SMALL_FONT
        }
        Group {
            translateX: bind scene.width - r - Config.SPACE
            translateY: r + Config.SPACE_DOUBLE
            rotate: a
            content: [
                Circle {
                    radius: r
                    strokeWidth: 2
                    stroke: Config.LIGHT_COLOR
                    fill: null
                },
                Polygon {
                    points: [
                        -x, -y,
                        0,  r,
                        x, -y
                    ]
                    stroke: Config.DARK_COLOR
                    fill: LinearGradient {
                        endX: 0
                        stops: [
                            Stop {
                                offset: 0
                                color: Config.DARK_COLOR
                            },
                            Stop {
                                offset: 1
                                color: Config.LIGHT_COLOR
                            }
                        ]
                    }
                },
                Group {
                    rotate: if ((90 <= a) and (a < 270))
                        then 180
                        else 0
                    translateX: bind - text.boundsInLocal.width / 2
                    translateY: bind - text.boundsInLocal.minY - y
                    content: text
                }
            ]
        }
    }
}