/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
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* This file is available and licensed under the following license:
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package particles;
import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.input.*;
import java.lang.Math;
import java.util.Random;
public class CustomCanvas extends CustomNode {
var acc : Number;
var timeline : Timeline;
var parts : Particle[];
var random : Random;
function update() : Void {
insert
Particle {
x : 84
y : 164
vx : 0.3 * random.nextGaussian()
vy : 0.3 * random.nextGaussian() - 1
timer : 100
acc : bind acc
} into parts;
var i = sizeof parts - 1;
while( i >= 0 ) {
parts
[i.intValue()].update();
if( parts
[i.intValue()].isdead()) {
delete parts[i.intValue()];
}
i--;
}
}
override public function create(): Node {
random = new Random();
timeline = Timeline {
repeatCount: java.lang.Double.POSITIVE_INFINITY
keyFrames :
KeyFrame {
time : 16.6ms
action:
function() {
update();
}
}
};
timeline.play();
return Group {
content : bind [
Rectangle {
width : 200, height : 200
fill : Color.BLACK
blocksMouse : true
onMouseMoved :
function(
e : MouseEvent ): Void {
acc = ( e.x - 100 ) / 1000;
}
},
Line {
startX : bind 100 + ( 500 * acc )
startY : 50
endX : 100
endY : 50
stroke : Color.WHITE
},
Line {
startX : bind 100 + ( 500 * acc )
startY : 50
endX : bind 100 + ( 500 * acc ) - 4 * acc / Math.abs( acc )
endY : 48
stroke : Color.WHITE
},
Line {
startX : bind 100 + ( 500 * acc )
startY : 50
endX : bind 100 + ( 500 * acc ) - 4 * acc / Math.abs( acc )
endY : 52
stroke : Color.WHITE
},
parts
]
};
}
}