License text

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER 
 * Copyright  2008, 2010 Oracle and/or its affiliates.  All rights reserved. 
 * Use is subject to license terms.
 * 
 * This file is available and licensed under the following license:
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer. 
 *
 *   * Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *
 *   * Neither the name of Oracle Corporation nor the names of its contributors 
 *     may be used to endorse or promote products derived from this software 
 *     without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

    

package photoflockr;

import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.shape.Line;
import javafx.scene.paint.Color;

/**
 * This class is used to render crosshair scene-wide cursor.
 */
public class CrossHair extends CustomNode {
    public var cx: Number;
    public var cy: Number;
    public var w: Number;
    public var h: Number;
    var fill = Color.GRAY;

    override function create(): Node {
        return Group {
            content: [
                // horizontal
                Line {
                    stroke: fill
                    smooth: false
                    startX: 0
                    startY: bind cy
                    endX: w
                    endY: bind cy

                },
                
                // vertical
                Line {
                    stroke: fill
                    smooth: false
                    startX: bind cx
                    startY: 0
                    endX: bind cx
                    endY: h
                }
            ]
        };
    }
}