/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pathanimation;
import javafx.animation.*;
import javafx.animation.transition.*;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
def S = Main.S;
package def THUMB_ICON = Main.makeImage("boat-thumb.png");
package class ShipScenario extends Scenario {
def ship: ImageView = ImageView {
var img = Main.makeImage(__DIR__, "boat.png");
smooth: true
image: img
translateX: 50*S - img.width / 2translateY: 34*S - img.height / 2
};
// Path the ship is animated along
def path = Path {
elements: [
MoveTo { x: 70*S y: 30*S },
CubicCurveTo { controlX1: 120*S controlY1: 10*S
controlX2: 120*S controlY2: 50*S
x: 170*S y: 30*S },
CubicCurveTo { controlX1: 220*S controlY1: 10*S
controlX2: 255*S controlY2: 70*S
x: 295*S y: 30*S },
CubicCurveTo { controlX1: 335*S controlY1: 0controlX2: 355*S controlY2: 50*S
x: 405*S y: 30*S },
]
};
// The blue sea
def sea = Path {
fill: Color.BLUE
elements: [
path.elements,
CubicCurveTo { controlX1: 455*S controlY1: 10*S
controlX2: 455*S controlY2: 50*S
x: 505*S y: 30*S },
CubicCurveTo { controlX1: 555*S controlY1: 10*S
controlX2: 590*S controlY2: 70*S
x: 630*S y: 30*S },
VLineTo { y: 120*S },
HLineTo { x: -40*S },
VLineTo { y: 30*S },
CubicCurveTo { controlX1: 0controlY1: 0controlX2: 20*S controlY2: 50*S
x: 70*S y: 30*S },
ClosePath {},
]
};
def group = Group {
content: [sea, ship]
};
// Animates ship along the path
def anim = PathTransition {
path: AnimationPath.createFromPath(path)
orientation: OrientationType.ORTHOGONAL_TO_TANGENT
node: ship
interpolator: Interpolator.LINEAR
duration: 8s
repeatCount: Timeline.INDEFINITE
};
// Animates the path itself
def move = TranslateTransition {
fromX: 0fromY: 0toX: -335*S
toY: 0node: group
interpolator: Interpolator.LINEAR
duration: 8s
repeatCount: Timeline.INDEFINITE
};
public override function create(): Node {
Group {
content: [
ImageView { image: Main.makeImage(__DIR__, "boat-bg.jpg") },
Group {
content: group
translateY: bind Main.scene.height * .75
}
]
}
}
public override function play() {
anim.play();
move.play();
}
public override function pause() {
anim.pause();
move.pause();
}
}
/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pathanimation;
import javafx.animation.*;
import javafx.animation.transition.*;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
def S = Main.S;
package def THUMB_ICON = Main.makeImage("boat-thumb.png");
package class ShipScenario extends Scenario {
def ship: ImageView = ImageView {
var img = Main.makeImage(__DIR__, "boat.png");
smooth: true
image: img
translateX: 50*S - img.width / 2translateY: 34*S - img.height / 2
};
// Path the ship is animated along
def path = Path {
elements: [
MoveTo { x: 70*S y: 30*S },
CubicCurveTo { controlX1: 120*S controlY1: 10*S
controlX2: 120*S controlY2: 50*S
x: 170*S y: 30*S },
CubicCurveTo { controlX1: 220*S controlY1: 10*S
controlX2: 255*S controlY2: 70*S
x: 295*S y: 30*S },
CubicCurveTo { controlX1: 335*S controlY1: 0controlX2: 355*S controlY2: 50*S
x: 405*S y: 30*S },
]
};
// The blue sea
def sea = Path {
fill: Color.BLUE
elements: [
path.elements,
CubicCurveTo { controlX1: 455*S controlY1: 10*S
controlX2: 455*S controlY2: 50*S
x: 505*S y: 30*S },
CubicCurveTo { controlX1: 555*S controlY1: 10*S
controlX2: 590*S controlY2: 70*S
x: 630*S y: 30*S },
VLineTo { y: 120*S },
HLineTo { x: -40*S },
VLineTo { y: 30*S },
CubicCurveTo { controlX1: 0controlY1: 0controlX2: 20*S controlY2: 50*S
x: 70*S y: 30*S },
ClosePath {},
]
};
def group = Group {
content: [sea, ship]
};
// Animates ship along the path
def anim = PathTransition {
path: AnimationPath.createFromPath(path)
orientation: OrientationType.ORTHOGONAL_TO_TANGENT
node: ship
interpolator: Interpolator.LINEAR
duration: 8s
repeatCount: Timeline.INDEFINITE
};
// Animates the path itself
def move = TranslateTransition {
fromX: 0fromY: 0toX: -335*S
toY: 0node: group
interpolator: Interpolator.LINEAR
duration: 8s
repeatCount: Timeline.INDEFINITE
};
public override function create(): Node {
Group {
content: [
ImageView { image: Main.makeImage(__DIR__, "boat-bg.jpg") },
Group {
content: group
translateY: bind Main.scene.height * .75
}
]
}
}
public override function play() {
anim.play();
move.play();
}
public override function pause() {
anim.pause();
move.pause();
}
}