/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pathanimation;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.input.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.text.*;
import javafx.stage.*;
// Scale that applies to the whole scene
public def S = if (Screen.primary.bounds.height < 450) then 1.0 else 2.0;
public varscene: Scene;
def P = if (S == 1.0) then "small" else "large";
public function makeImage(name: String) {
makeImage(__DIR__, name);
}
public function makeImage(dir: String, name: String) {
Image { url: "{dir}resources/{P}/{name}" };
}
varscenarios: Scenario[] = [ CarScenario {} ];
var currentIndex = 0 on replace oldIndex {
if (currentIndex < 0 or currentIndex > 1) {
currentIndex = oldIndex;
} else {
if (currentIndex >= sizeof scenarios) {
// ShipScenario is created lazilyvar s = ShipScenario {};
insert s into scenarios;
insert s before scene.content[0];
}
scenarios[oldIndex].fadeOut();
currentScenario.fadeIn();
}
};
def currentScenario = bind scenarios[currentIndex];
class ScenarioButton extends CustomNode {
public-init varindex: Integer;
public-init varthumbIcon: Image;
var active = bind (index == currentIndex);
def SIZE = 40*S;
public override function create(): Node {
Group {
blocksMouse: true
content: [
Rectangle {
width: SIZE
height: SIZE
arcWidth: SIZE / 4arcHeight: SIZE / 4fill: null
stroke: bind if (active) then Color.YELLOW else Color.MEDIUMBLUE
strokeWidth: 4
},
Rectangle {
width: SIZE
height: SIZE
arcWidth: SIZE / 4arcHeight: SIZE / 4fill: RadialGradient {
centerX: 0.5centerY: 0.5stops: [
Stop { offset: 0.0color: Color.DARKBLUE },
Stop { offset: 0.8color: Color.BLACK }
]
}
},
ImageView {
x: (SIZE - thumbIcon.width) / 2y: (SIZE - thumbIcon.height) / 2image: thumbIcon
},
]
onMousePressed: function(ev: MouseEvent) {
currentIndex = index;
}
}
}
}
function togglePlaying() {
currentScenario.running = not currentScenario.running;
}
public function run() {
// Node that handles keyboard inputvarkeyHandler: Node;
Stage {
title: "Path Animation"resizable: false
scene: scene = Scene {
width: 240 * S
height: 320 * S
varsbtn1: ScenarioButton;
varsbtn2: ScenarioButton;
varpbtn: Node;
varstxt: Text;
varptxt: Text;
var font = Font { name: "Arial"size: 12*S };
content: [
scenarios,
// Buttons to switch scenarios
stxt = Text {
translateX: bind (sbtn1.boundsInParent.minX +
sbtn2.boundsInParent.maxX -
stxt.boundsInLocal.width) / 2translateY: 10*S
content: "Choose Your Vehicle"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
Text {
translateX: bind (sbtn1.boundsInParent.minX +
sbtn2.boundsInParent.maxX -
stxt.boundsInLocal.width) / 2translateY: 10*S
content: "Choose Your Vehicle"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
sbtn1 = ScenarioButton {
index: 0thumbIcon: CarScenario.THUMB_ICON
translateX: 20*S
translateY: 30*S
},
sbtn2 = ScenarioButton {
index: 1thumbIcon: ShipScenario.THUMB_ICON
translateX: bind 30*S + sbtn2.SIZE
translateY: 30*S
},
// The Play button
ptxt = Text {
translateX: bind (pbtn.boundsInParent.minX +
pbtn.boundsInParent.maxX -
ptxt.boundsInLocal.width) / 2translateY: 10*S
content: bind if (currentScenario.running) then "Stop" else "Play"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
Text {
translateX: bind (pbtn.boundsInParent.minX +
pbtn.boundsInParent.maxX -
ptxt.boundsInLocal.width) / 2translateY: 10*S
content: bind if (currentScenario.running) then "Stop" else "Play"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
keyHandler = pbtn = ImageView {
var playImage = makeImage("play.png");
var pauseImage = makeImage("pause.png");
image: bind if (currentScenario.running) then pauseImage else playImage
translateX: bind scene.width - playImage.width - 20*S
translateY: 30*S
onMousePressed: function(ev: MouseEvent) {
togglePlaying();
}
onKeyPressed: function(ev: KeyEvent) {
if (ev.code == KeyCode.VK_LEFT) {
currentIndex--;
} else if (ev.code == KeyCode.VK_RIGHT) {
currentIndex++;
} else if (ev.code == KeyCode.VK_ENTER or
ev.code == KeyCode.VK_SPACE) {
togglePlaying();
}
}
},
]
}
};
keyHandler.requestFocus();
}
/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pathanimation;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.input.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.text.*;
import javafx.stage.*;
// Scale that applies to the whole scene
public def S = if (Screen.primary.bounds.height < 450) then 1.0 else 2.0;
public varscene: Scene;
def P = if (S == 1.0) then "small" else "large";
public function makeImage(name: String) {
makeImage(__DIR__, name);
}
public function makeImage(dir: String, name: String) {
Image { url: "{dir}resources/{P}/{name}" };
}
varscenarios: Scenario[] = [ CarScenario {} ];
var currentIndex = 0 on replace oldIndex {
if (currentIndex < 0 or currentIndex > 1) {
currentIndex = oldIndex;
} else {
if (currentIndex >= sizeof scenarios) {
// ShipScenario is created lazilyvar s = ShipScenario {};
insert s into scenarios;
insert s before scene.content[0];
}
scenarios[oldIndex].fadeOut();
currentScenario.fadeIn();
}
};
def currentScenario = bind scenarios[currentIndex];
class ScenarioButton extends CustomNode {
public-init varindex: Integer;
public-init varthumbIcon: Image;
var active = bind (index == currentIndex);
def SIZE = 40*S;
public override function create(): Node {
Group {
blocksMouse: true
content: [
Rectangle {
width: SIZE
height: SIZE
arcWidth: SIZE / 4arcHeight: SIZE / 4fill: null
stroke: bind if (active) then Color.YELLOW else Color.MEDIUMBLUE
strokeWidth: 4
},
Rectangle {
width: SIZE
height: SIZE
arcWidth: SIZE / 4arcHeight: SIZE / 4fill: RadialGradient {
centerX: 0.5centerY: 0.5stops: [
Stop { offset: 0.0color: Color.DARKBLUE },
Stop { offset: 0.8color: Color.BLACK }
]
}
},
ImageView {
x: (SIZE - thumbIcon.width) / 2y: (SIZE - thumbIcon.height) / 2image: thumbIcon
},
]
onMousePressed: function(ev: MouseEvent) {
currentIndex = index;
}
}
}
}
function togglePlaying() {
currentScenario.running = not currentScenario.running;
}
public function run() {
// Node that handles keyboard inputvarkeyHandler: Node;
Stage {
title: "Path Animation"resizable: false
scene: scene = Scene {
width: 240 * S
height: 320 * S
varsbtn1: ScenarioButton;
varsbtn2: ScenarioButton;
varpbtn: Node;
varstxt: Text;
varptxt: Text;
var font = Font { name: "Arial"size: 12*S };
content: [
scenarios,
// Buttons to switch scenarios
stxt = Text {
translateX: bind (sbtn1.boundsInParent.minX +
sbtn2.boundsInParent.maxX -
stxt.boundsInLocal.width) / 2translateY: 10*S
content: "Choose Your Vehicle"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
Text {
translateX: bind (sbtn1.boundsInParent.minX +
sbtn2.boundsInParent.maxX -
stxt.boundsInLocal.width) / 2translateY: 10*S
content: "Choose Your Vehicle"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
sbtn1 = ScenarioButton {
index: 0thumbIcon: CarScenario.THUMB_ICON
translateX: 20*S
translateY: 30*S
},
sbtn2 = ScenarioButton {
index: 1thumbIcon: ShipScenario.THUMB_ICON
translateX: bind 30*S + sbtn2.SIZE
translateY: 30*S
},
// The Play button
ptxt = Text {
translateX: bind (pbtn.boundsInParent.minX +
pbtn.boundsInParent.maxX -
ptxt.boundsInLocal.width) / 2translateY: 10*S
content: bind if (currentScenario.running) then "Stop" else "Play"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
Text {
translateX: bind (pbtn.boundsInParent.minX +
pbtn.boundsInParent.maxX -
ptxt.boundsInLocal.width) / 2translateY: 10*S
content: bind if (currentScenario.running) then "Stop" else "Play"textOrigin: TextOrigin.TOP
font: font
fill: Color.WHITE
},
keyHandler = pbtn = ImageView {
var playImage = makeImage("play.png");
var pauseImage = makeImage("pause.png");
image: bind if (currentScenario.running) then pauseImage else playImage
translateX: bind scene.width - playImage.width - 20*S
translateY: 30*S
onMousePressed: function(ev: MouseEvent) {
togglePlaying();
}
onKeyPressed: function(ev: KeyEvent) {
if (ev.code == KeyCode.VK_LEFT) {
currentIndex--;
} else if (ev.code == KeyCode.VK_RIGHT) {
currentIndex++;
} else if (ev.code == KeyCode.VK_ENTER or
ev.code == KeyCode.VK_SPACE) {
togglePlaying();
}
}
},
]
}
};
keyHandler.requestFocus();
}