/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.paint.Color;
import javafx.scene.Scene;
import javafx.stage.Stage;
def rnd = java.util.Random { }
def scene = Scene {
fill: Color.BLACK
width: 600
height: 400
}
Stage {
title: "Magnetism (JavaFX sample)"
scene: scene
override var x on replace old {
def diff = old - x;
if (diff != 0)
for (node in scene.content)
node.translateX += diff;
}
override var y on replace old {
def diff = old - y;
if (diff != 0)
for (node in scene.content)
node.translateY += diff;
}
}
scene.content = for (i in [1..10]) Ball {
sign: 0.5 < rnd.nextDouble()
radius: 10 + 20 * rnd.nextDouble()
translateX: scene.width * rnd.nextDouble()
translateY: scene.height * rnd.nextDouble()
}
Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames: KeyFrame {
time: 40ms
action: function() {
var n = scene.content.size() - 2;
for (i in [0..n]) {
def ball = scene.content[i] as Ball;
for (j in [i..n]) {
ball.process(scene.content[j+1] as Ball)
}
}
for (node in scene.content)
(node as Ball).update()
}
}
}.play()