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package sketch;
import java.awt.image.BufferedImage;
import javafx.ext.swing.SwingUtils;
import javafx.scene.CustomNode;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.Node;
import javafx.scene.paint.Color;
public class ColorPicker extends CustomNode{
var img:BufferedImage;
var iv:ImageView = ImageView{
onMouseClicked: function(e:MouseEvent) {
if (img!=null) {
var c:java.awt.Color = new java.awt.Color(img.getRGB(e.x,e.y));
color = Color.rgb(c.getRed(), c.getGreen(), c.getBlue());
}
}
onMouseMoved: function(e:MouseEvent) {
if (img!=null) {
var c:java.awt.Color = new java.awt.Color(img.getRGB(e.x,e.y));
previewColor = Color.rgb(c.getRed(), c.getGreen(), c.getBlue());
}
}
onMouseDragged: function(e:MouseEvent) {
if (img!=null) {
var c:java.awt.Color = new java.awt.Color(img.getRGB(e.x,e.y));
color = Color.rgb(c.getRed(), c.getGreen(), c.getBlue());
}
}
onMouseExited: function(e:MouseEvent) {
previewColor = null;
}
};
public-init var width:Integer;
public-init var height:Integer;
public-read var color:Color = Color.RED;
public-read var previewColor:Color;
public override function create():Node {
img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
var halfW:Number = width/2.0;
var vSpacing:Number = 1.0/height;
var hSpacing:Number = 1.0/halfW;
println("vSpacing={vSpacing} hSpacing={hSpacing}");
for (y in [0..(height-1)], x in [0..(halfW-1)]) {
img.setRGB(x,y,java.awt.Color.HSBtoRGB(new java.lang.Float(vSpacing*y), 1, new java.lang.Float(hSpacing*x)));
}
for (y in [0..(height-1)], x in [halfW..(width-1)]) {
img.setRGB(x,y,java.awt.Color.HSBtoRGB(new java.lang.Float(vSpacing*y), new java.lang.Float(1-(hSpacing*(x-halfW))), 1));
}
iv.image = SwingUtils.toFXImage(img);
return iv;
}
}