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package carousel;
import javafx.util.Math;
import javafx.scene.Cursor;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.Container;
public var y = 0;
public var speed = 5;
public var radius_x = 100;
public def radius = 100;
public var xcenter = 70;
public var ycenter = 50;
public var zcenter = 100;
public var radius_y = 60;
public var fl = 100;
public var shift = Math.PI / 2;
public var image_gap = Math.PI / 3;
public var angle;
public var angle_rad = angle * Math.PI / 180;
public class Carousel extends Container {
public var X: Number;
public var Y: Number;
public var Z: Number;
public var image: Image;
public var scale: Number;
public var local_opacity: Number;
public var color_top: Number = 204;
public var color_bottom: Number = 204;
init {
if (__PROFILE__ == "tv") {
xcenter = 100;
ycenter = 170;
zcenter = 120;
radius_x = 500;
radius_y = 220;
}
children = [
ImageView {
x: bind X
y: bind Y
scaleX: bind scale
scaleY: bind scale
opacity: bind local_opacity
image: bind image
cursor: Cursor.DEFAULT
blocksMouse: true
}
]
}
public function update(i: Number,angle: Number): Void {
Z=Math.sin(angle + i * image_gap + shift) * radius + zcenter ;
if (__PROFILE__ == "tv") {
local_opacity = fl / (fl + Z);
scale = 3 * fl / (fl + Z);
} else {
local_opacity = fl / (fl + Z);
scale = fl / (fl + Z);
}
X= Math.cos(angle + i * image_gap + shift) * radius_x + xcenter;
Y= -Math .sin(angle + i * image_gap + shift) * radius_y + ycenter ;
}
}