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package brickbreaker;

import javafx.scene.*;
import javafx.scene.image.*;
import javafx.geometry.Rectangle2D;

/**
 * @author Pavel Porvatov
 */

// Default size of the bat
public def DEFAULT_SIZE = if(Config.screenHeight > 500 and __PROFILE__ == "mobile") 1 else 2;

// Maximum size of the bat
public def MAX_SIZE = 7;

public class Bat extends CustomNode {
    // Size of the bat
    public var size = DEFAULT_SIZE;

    // Width of the bat (without shadow)
    public-read var width: Integer = bind (size * 12 + 45) * Config.scale as Integer;

    // Height of the bat (without shadow)
    public-read var height;

    override public function create(): Node {
        // Create bat from three parts: left, central and right
        var left = Config.images[Config.IMAGE_BAT_LEFT];
        var center = Config.images[Config.IMAGE_BAT_CENTER];
        var right = Config.images[Config.IMAGE_BAT_RIGHT];
        var rightWidth = right.width - Config.shadowWidth;

        height = center.height - Config.shadowHeight;

        Group {
            content: [
                // The left part of the bat
                ImageView {
                    image: left
                },

                // The central part of the bat
                ImageView {
                    image: center
                    translateX: left.width
                    viewport: bind Rectangle2D {
                        var centerWidth = width - left.width - rightWidth;

                        minX: (center.width - centerWidth) / 2
                        width: centerWidth
                        height: center.height
                    }
                },

                // The right part of the bat
                ImageView {
                    image: right
                    translateX: bind width - rightWidth;
                }
            ]
        }
    }
}