/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package bounce;
import javafx.animation.*;
import javafx.scene.*;
import javafx.animation.transition.*;
import javafx.scene.shape.*;
import javafx.scene.paint.*;
import javafx.scene.transform.*;
import javafx.scene.input.*;
import javafx.scene.text.*;
import javafx.stage.*;
var w = 240;
var h = 320;
def rad = 50;
var x:Number = rad;
var y:Number = rad;
var sx = 1.0;
var sy = 1.0;
var color1 = Color.web("#098cec");
var color2 = Color.web("#7dd6ff");
var color2b = Color.web("#d2eddf");
var color3 = Color.web("#858789");
var op = 1.0;
var clip:ParallelTransition;
var hint:Text = Text {
font: Font { size: 20}
x: 3
y: h-12
content: "Click ball to start"
fill: Color.WHITE
opacity: bind op
}
var ball:Circle = Circle {
centerX: 0 centerY: 0 radius: rad
stroke: Color.BLACK
fill: RadialGradient {
proportional: false radius: 70
centerX: 0 centerY: 0
focusX: 20 focusY: -50
stops: [
Stop { offset: 0.0 color: color1 },
Stop { offset: 0.60 color: color2 },
Stop { offset: 1.0 color: color2b }
]
}
transforms: bind [
Transform.translate(x, y),
Transform.scale(sx, sy, rad, rad),
]
onMousePressed: function(e:MouseEvent) {
clip.play();
}
onKeyPressed: function(e:KeyEvent) {
clip.play();
}
}
var scene:Scene = Scene {
width: w
height: h
fill: color3
content: [
hint,
ball
]
}
var textop = Timeline {
keyFrames: [
KeyFrame { time: 0s values: op => 1.0 },
KeyFrame { time: 1s values: op => 0.0 tween Interpolator.LINEAR }
]
autoReverse: false
repeatCount: 1
}
var ax:Timeline = Timeline {
keyFrames:[
KeyFrame { time: 0s values: x => rad },
KeyFrame { time: 3s values: x => scene.width - rad tween Interpolator.LINEAR },
]
autoReverse: true
repeatCount: Timeline.INDEFINITE
}
var ay:Timeline = Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames: [
KeyFrame { time: 0s values: y => rad },
KeyFrame { time: 2.1s values: y => scene.height - rad tween Interpolator.SPLINE(0,0,.5,0) },
KeyFrame { time: 2.4s values: y => scene.height - rad tween Interpolator.LINEAR},
KeyFrame { time: 4.5s values: y => rad tween Interpolator.SPLINE(0,0,0,0.5) },
]
}
var sxy = Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames: [
KeyFrame { time: 2.1s values: [sx => 1.0, sy => 1.0 ] },
KeyFrame { time: 2.25s
values: [
sx => 1.2 tween Interpolator.LINEAR,
sy => 0.7 tween Interpolator.LINEAR,
]
},
KeyFrame { time: 2.4s
values: [
sx => 1.0 tween Interpolator.LINEAR,
sy => 1.0 tween Interpolator.LINEAR,
]
},
KeyFrame { time: 4.5s
values: [
sx => 1.0 tween Interpolator.LINEAR,
sy => 1.0 tween Interpolator.LINEAR,
]
},
]
}
clip = ParallelTransition {
node: ball
content: [ax, ay, sxy, textop]
}
Stage {
title: "Bouncing Ball"
scene: scene
};
ball.requestFocus();