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package fximageviewport;
import javafx.geometry.Rectangle2D;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.scene.image.Image;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.KeyCode;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.scene.text.Font;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.scene.Group;
import javafx.scene.effect.DropShadow;
import javafx.stage.StageStyle;
function adjustMagnification(amount : Number) {
var newMagnification = magnification + amount / 4;
if (newMagnification < .5) {
newMagnification = .5;
} else if (newMagnification > 10) {
newMagnification = 10;
}
magnification = newMagnification;
}
def image = Image {
url: "http://lh4.ggpht.com/_uryd8W9bs_g/SJFMdmfUxoI/AAAAAAAABHM/QZDm-wkZZr4/SANY0194.JPG"
}
var scene : Scene;
var magnification: Number = 1.5;
// define the size of the glass in terms of viewable image
var GLASS_SIZE : Number = bind bgImageView.boundsInLocal.width / 4;
var GLASS_CENTER = bind GLASS_SIZE / 2;
var centerX : Number;
var centerY : Number;
// ratio of original image vs what is displayed by the bgImageView
var factor = bind image.height / bgImageView.boundsInLocal.height;
var viewportCenterX : Number = bind centerX * factor;
var viewportCenterY : Number = bind centerY * factor;
// viewport size is inversely proportional to magnification factor
var viewportSize : Number = bind GLASS_SIZE * factor / magnification;
def bgImageView : ImageView = ImageView {
fitWidth: bind scene.width
fitHeight: bind scene.height
image: image
// only cache if we're scaling
cache: bind factor != 1.0
smooth: true
preserveRatio: true
onMouseMoved: function(me: MouseEvent) {
centerX = me.sceneX;
centerY = me.sceneY;
}
onKeyPressed: function(ke: KeyEvent) {
if (ke.code == KeyCode.VK_EQUALS or ke.code == KeyCode.VK_PLUS) {
adjustMagnification(1.0);
} else if (ke.code == KeyCode.VK_MINUS) {
adjustMagnification(-1.0);
}
}
onMouseWheelMoved: function(me: MouseEvent) {
adjustMagnification(me.wheelRotation);
}
onMouseClicked: function(me: MouseEvent) {
if (me.button != MouseButton.PRIMARY) {
magGlass.smooth = not magGlass.smooth;
}
bgImageView.requestFocus();
}
}
def magGlass: ImageView = ImageView {
image: image
preserveRatio: true
fitWidth: bind GLASS_SIZE
fitHeight: bind GLASS_SIZE
smooth: true
viewport: bind Rectangle2D {
minX: viewportCenterX - viewportSize / 2
minY: viewportCenterY - viewportSize / 2
width: viewportSize
height: viewportSize
}
clip: bind Circle {
centerX: GLASS_CENTER
centerY: GLASS_CENTER
radius: GLASS_CENTER - 5
}
}
def glassGroup : Group = Group {
translateX: bind centerX - GLASS_CENTER
translateY: bind centerY - GLASS_CENTER
content: [
magGlass,
Text {
x: bind GLASS_CENTER + GLASS_CENTER / 2
y: bind GLASS_SIZE
content: bind "x{%2.2f magnification}"
}
Circle {
centerX: bind GLASS_CENTER
centerY: bind GLASS_CENTER
radius: bind GLASS_CENTER-2
stroke: Color.GREEN
strokeWidth: 4
fill: null
}
]
effect: DropShadow { offsetY: 4 }
}
def desc = Text {
x: 10 y: 15
content: bind if (not bgImageView.focused) "Click image to focus" else
"Use the +/- or mouse wheel to zoom. Right-click to make the magnification "
"{if (magGlass.smooth) "less smooth." else "more smooth."}"
font: Font { size: 12 }
}
Stage {
style: StageStyle.UNDECORATED
width: image.width / 2
height: image.height / 2
title: "Magnifying Glass"
scene: scene = Scene { content: [ bgImageView, glassGroup, desc ] }
}
bgImageView.requestFocus();